

But if it had brought over the Steam achievements, even knowing that would mean a lot more work, I truly feel this would be the definitive edition of an already fantastic game. Yes, this version does everything else right. But here’s my problem – without those achievements, Guild of Dungeoneering Ultimate Edition just lacks that special sauce. I’m sure that’s a lot of work, especially with the lack of built-in infrastructure on the console. Now, to be fair, most Switch ports do not incorporate Steam achievements. That area is the lack of achievements in the game. And it’s odd to say this since it’s usually not an area I fret over. But now I have to talk about the one glaring oversight that kept the Switch version of the game from being the definitive one, as I’d hoped. I’ve enjoyed spending time talking about all the things this version of Guild of Dungeoneering Ultimate Edition does right. And while I just talked about the quality of the audio, it’s worth repeating how big of a deal that is, and how few developers get that transition right for this system. There are no muddiness or texture issues I encountered. It looks like a sketchbook, and that’s how it’s supposed to be.
Guild of dungeoneering builds Pc#
Visually, the game is unchanged from the PC version, but thankfully that’s not a bad thing. You can play with the volume only up a few notches, and clearly hear the sardonic bard mocking your tragedies and lamenting your successes in song. Many Switch games are muted and hard to hear properly unless you turn the volume all the way up. What’s even better, and which truly surprised me, is the quality of the sound while playing portably. In fact, there are little to no unnecessary load times, which is really refreshing. While it’s true some ports to Nintendo Switch are plagued with glitches and slowdown, I have yet to encounter that after spending several hours with Guild of Dungeoneering Ultimate Edition on Switch. Just pay attention to what’s on-screen, and you can prepare your strategies with care. What’s perhaps most important is that combat is equally understandable and clear-cut. Maybe not as intuitive as clicking with a mouse, but it works very well. It’s even easier to maneuver around the Guild HUB area, since all you do is press L to switch between options. I know that all sounds complex, but it’s all very clear thanks to an upgraded UI that was made perfectly to accommodate the Nintendo Switch. Pressing + brings up the pause menu, and holding X ends your turn, assuming you can’t play all the cards in your hand (or simply don’t want to). R displays stats for your current Dungeoneer and what they have equipped. Whereas ZR shows your currently acquired Favour and what you can do with it. To see your list of loot obtained, just press ZL. You can switch between your cards and the map with the L button, and pressing A is how you select things. Gambrinous spent a lot of effort making sure that the game was intuitive and easy to pick up and play on Switch. It turns out, I had nothing to be concerned about. Especially when playing the game portably, as I’m wont to do. While you can (and should) play the PC version of the game with just a mouse, I was understandably anxious about how the controls would work on Nintendo Switch. The main focus of this particular review, by contrast, will be discussing how well the game works on Nintendo Switch. If you want a nuanced look at the key game mechanics, just check out my PC review of Guild of Dungeoneering Ultimate Edition. Now, since this is a game I’ve covered more than once, I will gloss over the important bits in the name of brevity. So, how did I like the game on my favorite oversized portable? Keep reading this Guild of Dungeoneering Ultimate Edition Review to find out! And it’s a not so well hidden factoid that I prefer all my games on Switch, if I can get them there. While the Guild of Dungeoneering has been around since 2015, it’s always been solely on PC.

So when I randomly heard on Twitter that it was coming to Switch, I nearly fell over in surprise.
Guild of dungeoneering builds update#
It was literally one of the first games that resonated with me when I started gaming on Steam, and I’ve played every update and new version of it. If you follow my writing, it’s probably not a surprise that I’m a big fan of the Guild of Dungeoneering. Guild of Dungeoneering Ultimate Edition Review: Switching Things Up
